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PUBG update 1.14 (or update #8) is going live on PS4 and Xbox One. The major version update adds the Weapon Mastery System, Tactical Map Markers and a new controller preset. Read the full patch notes courtesy of a post on the game's official subreddit.
PUBG Update 1.14 (#8) Patch Notes
Weapon Mastery
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- New Progression System
- Weapon Mastery Rewards
- Medals
- Tier Emblems
- How to earn Weapon XP
- There is a maximum limit on each weapon that can be getting weapon XP.
Controller Preset: Type C
- Added a new Controller preset, Type C
- Compared to Preset A or B, Preset C is for players that utilize leaning and combat strategies heavily
- For other changes, please see the in-game Controller Guide
- A word from our dev team:
Auto Equip Attachments
- Added Auto Equip Attachments options to Configuration - Gameplay
- Auto Equip Scope
- Setting - Sight Only
- Setting - All
- Setting - Auto Replace Attachments
Gameplay
Featured Map
- The Featured map has been rotated from Sanhok to Erangel
Erangel 2nd Loot Rebalance
- The total amount of items spawned in Erangel has been increased by approximately 28 percent.
- Increased the overall amount of items spawned, especially the spawn rates of those higher priority items.
Open/Close Doors Animation Improvement
- Improved the algorithm to determine when vehicles are blocking doors, preventing them from opening or closing.
Mission List
- You can no longer check your mission list while in the starting area or in the plane using L1
- You can still check the mission list from the System Menu
New Parachute Gauge
- The parachute UI has been improved with more visibility and divided into two gauges, one for current speed and the other a more detailed altitude reading.
- Improved teammate status UI
Tactical Map Marker

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- Added new Tactical Map Markers with 6 different marker types for different situations (Attack, Danger, Defend, Loot, Regroup, Vehicle).
Throwables Crosshair Improvement
- Added new crosshair when using throwables to easily identify the use of overarm or underarm throwing stance.
Vikendi 2nd Loot Rebalance
With this update we made Vikendi a more balanced sniper haven with increased long guns and the addition of the MK47 Mutant for that extra burst of firepower. Getting through all those snipers will be a bit easier with better cover, which the extra 4-wheel drive vehicles will provide better than snowbikes. Read on for more details about the Vikendi rebalance.
- Blue zone adjustments
- To support a wider variety of gameplay experiences around Vikendi, the initial safe zone will now be placed in more varied locations and the waiting time between certain blue zone phases has been reduced.
- Vehicle spawn rate adjustment
- Item spawn rate adjustment
- We have adjusted weapon spawn rates to help facilitate more medium and long-range engagements. Adjustments to available attachments have also been made to offer players more options.
- Cave balance adjustment
- Since the Secret Cave is no longer much of a secret, we have adjusted the loot within to balance it more closely to other areas of Vikendi to improve the gameplay experience, while still offering good loot.
- Item pool changes
- Increased Moonlight weather condition percentage.
UI/UX
Team UI Overhaul
- Teammates boost gauges are now in the team UI visible while playing to enhance team play.
Font Style Improvement
- Changed the font style to make capital letters 'I' and 'L' more distinguishable
Flare Gun UI Improvement
- Changed the Flare Gun crosshair to display as a circle when aiming at the correct position to successfully call in a Special Care Package or Armored UAZ.
- Adjusted the Flare Gun status UI displayed after calling in a Special Care Package or Armored UAZ.
Minimap Improvements
- Teammates outside of your immediate minimap area will now have their icon and status shown at the at the edge of the minimap. This will help more easily identify the direction and status of your teammates.
Weapon Preview Improvement
- Improved the weapon preview animation in the lobby
UI Improvement to Prevent Potential Unfair Advantage while Spectating
- If houses and other map objects aren't completely loaded when spectating teammates, additional UI will now cover the screen to prevent seeing players that wouldn't otherwise be seen.
Spectator Screen Improvement
- You can now report the spectating player by pressing Triangle button while on the spectator screen
- Added instructions to the Key Guide that you can leave the match by pressing O button
Network Latency HUD
- Added a Network Information function that can display Ping, connection speed, packets, and packet loss.
Performance
- Optimized performance to decrease the time it takes to load into matches.
Sound
Sound Improvements
- We've now added more sounds for item interactions.
- Added vehicle suspension sounds.
Bug Fixes
World
- Fixed an issue with some barbed wire fences blocking bullets.
- Fixed an issue where players are unable to pick up items that are placed under broken barbed wire fences.
- Fixed an issue where items spawned in inaccessible locations of Docks on Sanhok
- Fixed an issue where the player camera could pass through a specific wall at Paradise Resort on Sanhok while standing close to it.
- Fixed an issue which allowed grenades to be thrown through the underside of the parasols at Paradise Resort on Sanhok.
- Fixed an issue which prevented players from standing up after being prone under certain hut boardwalks on Sanhok.
- Fixed an issue where lighting effects could change abruptly on stone buildings with curved roofs on Sanhok.
General
- Fixed the issue with center screen DBNO and kill messages being delayed.
- Fixed the issue with interaction UI remaining in spectator screen when is killed during interaction UI activated.
- Fixed the issue with certain maneuver could prevent motorcycles from flipping.
- Fixed the issue where the character would continue moving when system menu was opened while driving or freefalling.
- Fixed an issue with different UAZ model variants having different maximum speeds.
- Fixed the issue with a frag grenade ground burn mark textures overlapping the player character's model
- Fixed an issue where only one side of footsteps is output in certain situations.
- Fixed an issue which would remove player's hair completely when equipping caps.
- Fixed a visual issue when punk knuckle gloves were equipped.
- Fixed a visual issue preventing belts from being visible when wearing a fur coat.
- Fixed an issue where character's hair and face overlap when a female character equips specific hair styles and caps.
- Fixed a visual issue with shadows displaying incorrectly when swimming in FPP.
- Fixed an issue where players are unable to revive their teammates if casting UI freezes at 0 while reviving.
- Fixed an issue when using a scope and the character moves backward, the scope shakes.
- Fixed certain limb animations not playing while vaulting.
- Fixed an issue preventing the correct crosshair from being displayed after holstering a sidearm.
- Fixed an issue with Shirt (Plaid) icon not matching the in-game asset.
- Fixed a bug which prevented footsteps from being heard while walking over mud or water while wearing Harley Quinn Daddy's Lil' Monster Outfit
- Fixed an issue where weapons could sometimes become unusable after reconnecting to a game.
- Fixed a visual issue after reloading an M249 which could cause the magazine to float mid-air.
- Fixed an issue preventing vehicle missions from being completed with the Zima.
- Fixed an issue where players could take excessive damage or die when landing at specific locations.
- Fixed an issue where the screen would shake when ADS and leaning against a wall or the corner of objects.
- Fixed an issue where the game mode would sometimes change when making a team.
- Fixed an issue where some bullets could pass through a wall when firing in specific conditions
- Fixed an issue with a vehicle that slipped more than intended while driving.
- Fixed an issue which prevented healing items from being used when holding a weapon and performing an emote.
- Fixed an issue which allowed some unintended weapon types to be used from the back seat of an Aquarail.
- Fixed an issue where an error message is output when attempting to replace a cooked throwable with a throwable in the inventory.
- Grenades can no-longer be thrown through wire mesh (most notably, wire fences)
- Fixed an issue where players would sometimes appear to be moving in a falling motion
PUBGconsole players are used to waiting a long time to experience new content, but, luckily, update 1.14 doesn't disappoint. In fact, beyond getting a new map, this may be one of the most substantial overhauls the game has seen to date. With Weapon Mastery there's an entirely new means of gun progression that rewards skillful play. To further improve strategies in the arena, Tactical Markers allow Squads to better communicate about loot and upcoming skirmishes.
Update #8 has some smaller tweaks as well. The new controller preset is a nice option, for example, but it will only appeal to those who favor leaning during firefights. It allows for greater sustained fire while shooting from off-kilter angles. As for the loot rebalances, as they provide more of the ARs and DMRs the community wants. If you can ignore the fact that these exact same features came to PC in the middle of March, PUBG's latest PS4 and Xbox update is a serious treat.
PUBG is available now on PC, Xbox One, PS4 and mobile.
What are your thoughts on PUBG's latest console update? Does the Weapon Mastery system excite you? Tell us in the comments section!
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